Published on Sunday 18 december 2011 • Post by Mariano Tomatis • Permalink
In August 2011, during a week spent in Rennes-le-Château (Aude, France), I met Michel Estragues, a 14-years old magician named Slide le magicien.
Michel lives in the heart of a region visited every year by hundreds of gold diggers: the majority of visitors is in search of the treasure that Bérenger Saunière found at the end of the 19th century.
In the occasion of Christmas, I have designed for Slide a magic experience between conjuring and mythology, to support his promotional activities: I have created a simple interactive game "in search of the treasure of Rennes-le-Château".
Follow Slide on the trails to the lost gold of the queen Blanche of Castile: a parchment he found while playing in the woods will lead you to discover the legendary treasure!
Published on Saturday 3 december 2011 • Post by Mariano Tomatis • Permalink
In the book Absolute Magic Derren Brown writes that one major role of contemporary art is
to make the audience leave the viewing and look differently at things. In other words, to challenge perception and preconception. This is something which Duchamps' readymades, Cage's 4'33" and magic all have in common. It is here, and not in the concept of wonder, that we find the potential for magic to be relevant to art. (1)
I loved the idea of interfering with the perception of a daily object, making it weird and mysterious; while I was in this mood, I created an interactive experience titled "Through the Looking Glass".
The existence of the Other Side is a demanding theme. Narratives and Games may help us in reflecting about it. In the book Through The Looking Glass, Alice makes a visit to a dimension on the other side of a looking glass, where the White Queen confesses her that every day she trains herself to believe impossible things.
This game will help you in exploring the relationship between our side and the other side, through the looking glass.
Published on Thursday 1 december 2011 • Post by Mariano Tomatis • Permalink
This is the story of a criminologist using numbers to catch criminals. His name was Alphonse Bertillon. His dream was to capture Ravachol - a ruthless bandit, who had no qualms about killing women and children. Nobody knew what he looked like, and could be anyone. The Parisians had nicknamed the "Black Knight".
Will you help Bertillon in capturing the dangerous criminal? You will just need these seven cards: