Scrittore e illusionista, Mariano usa i libri come palcoscenico, la penna come bacchetta magica.

Indaga la meraviglia nei luoghi e nelle storie. Tra magia e memoria, riporta alla luce vite dimenticate.

Un 9 novembre di qualche anno fa

9 novembre 2015, 11 anni fa

“Macchine incantatorie”: la magia dei libri ad Ancona

Sono “macchine incantatorie” le lanterne magiche e il diabolico proiettore dei Lumière, ma anche alcuni libri: dispositivi pensati per generare Meraviglia, Magia, Terrore. Sabato 14 novembre 2015…

9 novembre 2017, 9 anni fa

Desert

9 novembre 2016, 10 anni fa

Gianfranco Preverino, il baro dei bari, al corso base di mentalismo #Mesmer 2016

9 novembre 2019, 7 anni fa

Thread di 12 tweet

Mariano Tomatis · 12:24

This afternoon @shringcy will give a talk on "Why game designers should study stage magic" at #gamehappens2019
This thread collects some links to relevant material to check in order to widen the exciting possibilities behind looking at design from the perspective of magic --> [immagine]

Mariano Tomatis · 12:39

Christopher Morgan, "Magic for your micro" in onComputing, Vol. 1, N. 2, Fall 1979, pp. 18-22 is the first code for a computer program implementing a magic trick. Available here: BROKEN LINK #gamehappens2019 --> [immagine]

Mariano Tomatis · 12:50

A number of clever ideas have been offered by Martin Gardner in his article “Ideas for computer magic” in  Algorithm, Jan/Feb 1990. It deals with using a computer as a stooge and the opposite i.e. acting as stooges for secretly communicate with the computer
#gamehappens2019 --> [immagine]

Mariano Tomatis · 14:33

Computer interfaces can be reframed in unusual ways, like I did with "Through the looking glass": please use a mouse to play this game - given that it is based on the similarity between mouse and Ouija Planchette -->
marianotomatis.it/page/glass/
#gamehappens2019 [immagine]

Mariano Tomatis · 14:49

Obfuscated URLs can be used to protect the secrets of your trick. See for example my web version of "Il laberinto": the code in the URL prevents to browse freely the book itself.
mesmer.it/labyrinth
#gamehappens2019 --> [immagine]

Mariano Tomatis · 14:51

And this is @shringcy on the stage of #gamehappens2019 [immagine]

Mariano Tomatis · 15:10

Teller's subtle silent narrative behind his "Miser's Dream" routine can inspire game designers on how to craft surprising coup-de-theatre and shape non-trivial causal inferences
youtu.be/M0mL3PWKkwU
#gamehappens2019

Mariano Tomatis · 15:28

Metal Gear Solid 1 features Psycho Mantis, a psychic pretending to read the mind of the player. The truth is he reads the memory card and reveals player's behaviour by analysing the game played!
youtu.be/t0oHnGM_iQw
#gamehappens2019 --> [immagine]

Mariano Tomatis · 15:30

Penn&Teller's Desert Bus is the worst videogame ever, a dark tale on modern bike riders delivering goods. theverge.com/2017/12/3/16725692…
#gamehappens2019 -->

Mariano Tomatis · 16:15

Derren Brown's use of VR is a fruitful intersection between magic experiences and videogames
wired.co.uk/article/derren-brow…
#gamehappens2019 -->

Mariano Tomatis · 16:24

18th century Mechanical Turk is a typical contraption made of cogs and leverages exploiting a secret stooge to pretend to be able to play chess. -->
#gamehappens2019
en.m.wikipedia.org/wiki/The_Turk [immagine]

Mariano Tomatis · 00:08

And to close the thread, @shringcy suggests this academic paper by Bruce Tognazzini on the "Principles, techniques, and ethics of stage magic and their application to human interface design", 1993
BROKEN LINK

9 novembre 2018, 8 anni fa

Colpo di testa! (Ep. 19 di 418)

Vuoi restare illeso dopo esserti schiantato sullo stipite di una porta? La Harry Price Collection di Londra contiene la guida che fa per te.

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